Evolutionary Systems Theory: A Unifying Meta-Theory of Psychological Science

2012 ◽  
Vol 16 (1) ◽  
pp. 10-23 ◽  
Author(s):  
Paul B. Badcock
Author(s):  
J. T. Velikovsky

A universal problem in the disciplines of communication, creativity, philosophy, biology, psychology, sociology, anthropology, archaeology, history, linguistics, information science, cultural studies, literature, media and other domains of knowledge in both the arts and sciences has been the definition of ‘culture' (see Kroeber & Kluckhohn, 1952; Baldwin et al., 2006), including the specification of ‘the unit of culture', and, mechanisms of culture. This chapter proposes a theory of the unit of culture, or, the ‘meme' (Dawkins, 1976; Dennett, 1995; Blackmore, 1999), a unit which is also the narreme (Barthes, 1966), or ‘unit of story', or ‘unit of narrative'. The holon/parton theory of the unit of culture (Velikovsky, 2014) is a consilient (Wilson, 1998) synthesis of (Koestler, 1964, 1967, 1978) and Feynman (1975, 2005) and also the Evolutionary Systems Theory model of creativity (Csikszentmihalyi, 1988-2014; Simonton, 1984-2014). This theory of the unit of culture potentially has applications across all creative cultural domains and disciplines in the sciences, arts and communication media.


2017 ◽  
Vol 21 (3) ◽  
pp. 182-194 ◽  
Author(s):  
Paul B. Badcock ◽  
Christopher G. Davey ◽  
Sarah Whittle ◽  
Nicholas B. Allen ◽  
Karl J. Friston

2019 ◽  
Vol 19 (6) ◽  
pp. 1319-1351 ◽  
Author(s):  
Paul B. Badcock ◽  
Karl J. Friston ◽  
Maxwell J. D. Ramstead ◽  
Annemie Ploeger ◽  
Jakob Hohwy

2021 ◽  
Vol 5 (1) ◽  
pp. 60-80
Author(s):  
Axel Constant ◽  
Casper Hesp ◽  
Christopher G. Davey ◽  
Karl J. Friston ◽  
Paul B. Badcock

1987 ◽  
Vol 71 (502) ◽  
pp. 89-91
Author(s):  
Ellen Elms Notar

We cannot assume that all teachers, however knowledgeable about their specific discipline, are familiar with concepts in learning principles. Instructional design systems theory pro vides that construct.


Author(s):  
J. T. Velikovsky

This chapter uses systems theory and complexity theory to describe the holon/parton structure of the unit of culture, also known as the meme. The structure of the unit of culture viewed as the holon-parton is a conceptual, theoretical, practical, and scientific tool for identifying and analyzing units (as parts, and as wholes), potentially within all symbol systems in culture. The theoretical perspective adopted in this chapter is evolutionary systems theory. Memes are defined as units of culture, or ideas, processes, or products.


Author(s):  
J. T. Velikovsky

A universal problem in the disciplines of communication, creativity, philosophy, biology, psychology, sociology, anthropology, archaeology, history, linguistics, information science, cultural studies, literature, media and other domains of knowledge in both the arts and sciences has been the definition of ‘culture' (see Kroeber & Kluckhohn, 1952; Baldwin et al., 2006), including the specification of ‘the unit of culture', and, mechanisms of culture. This chapter proposes a theory of the unit of culture, or, the ‘meme' (Dawkins, 1976; Dennett, 1995; Blackmore, 1999), a unit which is also the narreme (Barthes, 1966), or ‘unit of story', or ‘unit of narrative'. The holon/parton theory of the unit of culture (Velikovsky, 2014) is a consilient (Wilson, 1998) synthesis of (Koestler, 1964, 1967, 1978) and Feynman (1975, 2005) and also the Evolutionary Systems Theory model of creativity (Csikszentmihalyi, 1988-2014; Simonton, 1984-2014). This theory of the unit of culture potentially has applications across all creative cultural domains and disciplines in the sciences, arts and communication media.


2001 ◽  
Vol 6 (1) ◽  
pp. 11-29 ◽  
Author(s):  
Stephen J. Guastello

This article provides a survey of the applications of nonlinear dynamical systems theory to substantive problems encountered in the full scope of psychological science. Applications are organized into three topical areas – cognitive science, social and organizational psychology, and personality and clinical psychology. Both theoretical and empirical studies are considered with an emphasis on works that capture the broadest scope of issues that are of substantive interest to psychological theory. A budding literature on the implications of NDS principles in professional practice is reported also.


Author(s):  
J. T. Velikovsky

This article invites readers to participate in a survey on computational creativity. It asks: (a) Can computers be creative? and (b) Can algorithmic computational creativity teach us about human creativity? The standard definition of creativity is adopted. The article is in two parts. Part One introduces a new interactive artificial–writer computer program, an Excel workbook containing six functional sub–modules, namely: 1) A Top 20 RoI Movie Pitch Combiner; 2) A Bottom 20 RoI Movie Pitch Element Combiner; 3) A Random Movie Pitcher; 4) A Movie Pitch Selector which judges, scores, and ranks generated pitches in evolutionary survival tournaments; 5) An Ironic Character Generator; and finally, 6) A Random Transmedia Story Universe Pitch Generator. Readers are invited to play–test The Robo–Raconteur and complete a short (5–minute) online survey: Was the artificial writer creative? Part Two explains the Evolutionary Systems Theory of Creativity that underpins the software.


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