scholarly journals Personal-computer-based system for real-time reconstruction of the three-dimensional ionosphere using data from diverse sources

Radio Science ◽  
2009 ◽  
Vol 44 (3) ◽  
pp. n/a-n/a ◽  
Author(s):  
Sergey V. Fridman ◽  
L. J. Nickisch ◽  
Mark Hausman
1990 ◽  
Vol 19 (3) ◽  
pp. 109-116
Author(s):  
William B. Martin ◽  
Ling Chen ◽  
Robert J. Cotter ◽  
Lee E. Henderson ◽  
William Frasure

1990 ◽  
Vol 24 (1) ◽  
pp. 1-8
Author(s):  
Nobuyasu ISHII ◽  
Kunio KONDO

1999 ◽  
Vol 52 (1) ◽  
pp. 126-135 ◽  
Author(s):  
D. Ibrahim

Global Positioning Systems (GPS) are now in use in many applications, ranging from GIS to route guidance, automatic vehicle location (AVL), air, land, and marine navigation, and many other transportation and geographical based applications. In many applications, the GPS receiver is connected to some form of intelligent electronic system which receives the positional data from the GPS unit and then performs the required operation. When developing and testing GPS-based systems, one of the problems is that it is usually necessary to create GPS-compatible geographical data to simulate a GPS operation in real time. This paper provides the details of a Personal Computer (PC)-based GPS simulator system called GPSIM. The system receives user way-points and routes from Windows-based screen forms and then simulates a GPS operation in real time by generating most of the commonly used GPS sentences. The user-specified waypoints are divided into a number of small segments, each segment specifying a small distance in the direction of the original waypoint. The GPS sentence corresponding to the geographical coordinates of each segment is then sent out of the PC serial port. The system described is an invaluable testing tool for GPS-based system developers and also for people training to learn to use GPS-based products.


1999 ◽  
Vol 26 (4) ◽  
pp. 197-200 ◽  
Author(s):  
Tetsuri Matsumura ◽  
Kazuko C. Sato-Matsumura ◽  
Tazuko Yokota ◽  
Hitoshi Kobayashi ◽  
Kazuo Nagashima ◽  
...  

2021 ◽  
Vol 11 (13) ◽  
pp. 5941
Author(s):  
Mun-yong Lee ◽  
Sang-ha Lee ◽  
Kye-dong Jung ◽  
Seung-hyun Lee ◽  
Soon-chul Kwon

Computer-based data processing capabilities have evolved to handle a lot of information. As such, the complexity of three-dimensional (3D) models (e.g., animations or real-time voxels) containing large volumes of information has increased exponentially. This rapid increase in complexity has led to problems with recording and transmission. In this study, we propose a method of efficiently managing and compressing animation information stored in the 3D point-clouds sequence. A compressed point-cloud is created by reconfiguring the points based on their voxels. Compared with the original point-cloud, noise caused by errors is removed, and a preprocessing procedure that achieves high performance in a redundant processing algorithm is proposed. The results of experiments and rendering demonstrate an average file-size reduction of 40% using the proposed algorithm. Moreover, 13% of the over-lap data are extracted and removed, and the file size is further reduced.


2002 ◽  
Vol 24 (6) ◽  
pp. 392-398 ◽  
Author(s):  
H.-J. Kim ◽  
H.-R. Yoon ◽  
K.-D. Kim ◽  
M.-K. Kang ◽  
H.-H. Kwak ◽  
...  

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