A Shaping Procedure to Modulate Two Cognitive Tasks to Improve a Sensorimotor Rhythm-Based Brain-Computer Interface System

2018 ◽  
Vol 21 ◽  
Author(s):  
Leandro da Silva-Sauer ◽  
Luis Valero-Aguayo ◽  
Francisco Velasco-Álvarez ◽  
Álvaro Fernández-Rodríguez ◽  
Ricardo Ron-Angevin

AbstractThis study aimed to propose an adapted feedback using a psychological learning technique based on Skinner’s shaping method to help the users to modulate two cognitive tasks (right-hand motor imagination and relaxed state) and improve better control in a Brain-Computer Interface. In the first experiment, a comparative study between performance in standard feedback (N = 9) and shaping method (N = 10) was conducted. The NASA Task Load Index questionnaire was applied to measure the user’s workload. In the second experiment, a single case study was performed (N = 5) to verify the continuous learning by the shaping method. The first experiment showed significant interaction effect between sessions and group (F(1, 17) = 5.565; p = .031) which the shaping paradigm was applied. A second interaction effect demonstrates a higher performance increase in the relax state task with shaping procedure (F(1, 17) = 5. 038; p = .038). In NASA-TXL an interaction effect was obtained between the group and the cognitive task in Mental Demand (F(1, 17) = 6, 809; p = .018), Performance (F(1, 17) = 5, 725; p = .029), and Frustration (F(1, 17) = 9, 735; p = .006), no significance was found in Effort. In the second experiment, a trial-by-trial analysis shows an ascendant trend learning curve for the cognitive task with the lowest initial acquisition (relax state). The results suggest the effectiveness of the shaping procedure to modulate brain rhythms, improving mainly the cognitive task with greater initial difficulty and provide better interaction perception.

2021 ◽  
Vol 10 (4) ◽  
pp. e52410413942
Author(s):  
Vasiliki Bravou ◽  
Athanasios Drigas

Attention Deficit Hyperactivity Disorder (ADHD) is a neurological condition characterized by cognitive task difficulty, impulsivity, hyperactivity and loss of attention. It can persist into adulthood with negative academic and socio-professional outcomes. Neurofeedback treatments have been shown as effective for training the attention ability in children with ADHD. It has been found that interactive multi-player games are ideal from a therapeutic and long-term usage point of view due to their higher social motivation and cooperation among children with ADHD. In this study we conducted a semi-systematic review, with the goal of gathering findings from empirical and theoretical works in order to deepen our understanding about the use of Brain Computer Interface (BCI)-based for children and adults with ADHD, as a method to ameliorate the symptoms of their disorder.


10.2196/20979 ◽  
2020 ◽  
Vol 9 (9) ◽  
pp. e20979
Author(s):  
Negin Hesam-Shariati ◽  
Toby Newton-John ◽  
Avinash K Singh ◽  
Carlos A Tirado Cortes ◽  
Tien-Thong Nguyen Do ◽  
...  

Background Neuropathic pain is a debilitating secondary condition for many individuals with spinal cord injury. Spinal cord injury neuropathic pain often is poorly responsive to existing pharmacological and nonpharmacological treatments. A growing body of evidence supports the potential for brain-computer interface systems to reduce spinal cord injury neuropathic pain via electroencephalographic neurofeedback. However, further studies are needed to provide more definitive evidence regarding the effectiveness of this intervention. Objective The primary objective of this study is to evaluate the effectiveness of a multiday course of a brain-computer interface neuromodulative intervention in a gaming environment to provide pain relief for individuals with neuropathic pain following spinal cord injury. Methods We have developed a novel brain-computer interface-based neuromodulative intervention for spinal cord injury neuropathic pain. Our brain-computer interface neuromodulative treatment includes an interactive gaming interface, and a neuromodulation protocol targeted to suppress theta (4-8 Hz) and high beta (20-30 Hz) frequency powers, and enhance alpha (9-12 Hz) power. We will use a single-case experimental design with multiple baselines to examine the effectiveness of our self-developed brain-computer interface neuromodulative intervention for the treatment of spinal cord injury neuropathic pain. We will recruit 3 participants with spinal cord injury neuropathic pain. Each participant will be randomly allocated to a different baseline phase (ie, 7, 10, or 14 days), which will then be followed by 20 sessions of a 30-minute brain-computer interface neuromodulative intervention over a 4-week period. The visual analog scale assessing average pain intensity will serve as the primary outcome measure. We will also assess pain interference as a secondary outcome domain. Generalization measures will assess quality of life, sleep quality, and anxiety and depressive symptoms, as well as resting-state electroencephalography and thalamic γ-aminobutyric acid concentration. Results This study was approved by the Human Research Committees of the University of New South Wales in July 2019 and the University of Technology Sydney in January 2020. We plan to begin the trial in October 2020 and expect to publish the results by the end of 2021. Conclusions This clinical trial using single-case experimental design methodology has been designed to evaluate the effectiveness of a novel brain-computer interface neuromodulative treatment for people with neuropathic pain after spinal cord injury. Single-case experimental designs are considered a viable alternative approach to randomized clinical trials to identify evidence-based practices in the field of technology-based health interventions when recruitment of large samples is not feasible. Trial Registration Australian New Zealand Clinical Trials Registry (ANZCTR) ACTRN12620000556943; https://bit.ly/2RY1jRx International Registered Report Identifier (IRRID) PRR1-10.2196/20979


2020 ◽  
Vol 35 (4) ◽  
pp. 1505-1521
Author(s):  
Joseph J. J. James ◽  
Chen Ling ◽  
Christopher D. Karstens ◽  
James Correia Jr. ◽  
Kristin Calhoun ◽  
...  

AbstractDuring spring 2016 the Probabilistic Hazard Information (PHI) prototype experiment was run in the National Oceanic and Atmospheric Administration (NOAA) Hazardous Weather Testbed (HWT) as part of the Forecasting a Continuum of Environmental Threats (FACETS) program. Nine National Weather Service forecasters were trained to use the web-based PHI prototype tool to produce dynamic PHI for severe weather threats. Archived and real-time weather scenarios were used to test this new paradigm of issuing probabilistic information, rather than deterministic information. The forecasters’ mental workload was evaluated after each scenario using the NASA-Task Load Index (TLX) questionnaire. This study summarizes the analysis results of mental workload experienced by forecasters while using the PHI prototype. Six subdimensions of mental workload: mental demand, physical demand, temporal demand, performance, effort, and frustration were analyzed to derive top contributing factors to workload. Average mental workload was 46.6 (out of 100, standard deviation: 19, range 70.8). Top contributing factors to workload included using automated guidance, PHI object quantity, multiple displays, and formulating probabilities in the new paradigm. Automated guidance provided support to forecasters in maintaining situational awareness and managing increased quantities of threats. The results of this study provided understanding of forecasters’ mental workload and task strategies and developed insights to improve usability of the PHI prototype tool.


2020 ◽  
Author(s):  
Negin Hesam-Shariati ◽  
Toby Newton-John ◽  
Avinash K Singh ◽  
Carlos A Tirado Cortes ◽  
Tien-Thong Nguyen Do ◽  
...  

BACKGROUND Neuropathic pain is a debilitating secondary condition for many individuals with spinal cord injury. Spinal cord injury neuropathic pain often is poorly responsive to existing pharmacological and nonpharmacological treatments. A growing body of evidence supports the potential for brain-computer interface systems to reduce spinal cord injury neuropathic pain via electroencephalographic neurofeedback. However, further studies are needed to provide more definitive evidence regarding the effectiveness of this intervention. OBJECTIVE The primary objective of this study is to evaluate the effectiveness of a multiday course of a brain-computer interface neuromodulative intervention in a gaming environment to provide pain relief for individuals with neuropathic pain following spinal cord injury. METHODS We have developed a novel brain-computer interface-based neuromodulative intervention for spinal cord injury neuropathic pain. Our brain-computer interface neuromodulative treatment includes an interactive gaming interface, and a neuromodulation protocol targeted to suppress theta (4-8 Hz) and high beta (20-30 Hz) frequency powers, and enhance alpha (9-12 Hz) power. We will use a single-case experimental design with multiple baselines to examine the effectiveness of our self-developed brain-computer interface neuromodulative intervention for the treatment of spinal cord injury neuropathic pain. We will recruit 3 participants with spinal cord injury neuropathic pain. Each participant will be randomly allocated to a different baseline phase (ie, 7, 10, or 14 days), which will then be followed by 20 sessions of a 30-minute brain-computer interface neuromodulative intervention over a 4-week period. The visual analog scale assessing average pain intensity will serve as the primary outcome measure. We will also assess pain interference as a secondary outcome domain. Generalization measures will assess quality of life, sleep quality, and anxiety and depressive symptoms, as well as resting-state electroencephalography and thalamic γ-aminobutyric acid concentration. RESULTS This study was approved by the Human Research Committees of the University of New South Wales in July 2019 and the University of Technology Sydney in January 2020. We plan to begin the trial in October 2020 and expect to publish the results by the end of 2021. CONCLUSIONS This clinical trial using single-case experimental design methodology has been designed to evaluate the effectiveness of a novel brain-computer interface neuromodulative treatment for people with neuropathic pain after spinal cord injury. Single-case experimental designs are considered a viable alternative approach to randomized clinical trials to identify evidence-based practices in the field of technology-based health interventions when recruitment of large samples is not feasible. CLINICALTRIAL Australian New Zealand Clinical Trials Registry (ANZCTR) ACTRN12620000556943; https://bit.ly/2RY1jRx INTERNATIONAL REGISTERED REPORT PRR1-10.2196/20979


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