scholarly journals WITHDRAWN: An efficient approach to human motion modelling for the verification of human-centric product design and manufacturing in virtual environments

Author(s):  
D. Mavrikios ◽  
V. Karabatsou ◽  
M. Pappas ◽  
G. Chryssolouris
Author(s):  
Rakesh Gupta

Abstract This paper surveys the work being done in Virtual Environments (VE) in both design and manufacturing with an emphasis on the industrial use of Virtual Environments. Research and applications are categorized into seven major areas: prototyping and design visualization; verification of design assembly; design creation; concurrent product design and marketing; manufacturing; training and maintenance; and human factors in design. These seven categories are neither mutually exclusive nor collectively exhaustive. For each of these major areas, the paper discusses the issues and the state of the art, emphasizing recent significant advances.


Author(s):  
Qingjin Peng

This paper describes the experience of teaching a graduate course in Mechanical and Manufacturing Engineering Programs at University of Manitoba, Virtual reality technology in product design and manufacturing. The course has been delivered six years since 2001. The course provides an opportunity for students to plan and optimize a design or manufacturing process in virtual environments. Students are expected to analyze some complex, open-ended questions in virtual environments for conceptual design solutions. This paper introduces the course outline and teaching materials developed in the last few years. The emphasis and challenge in the teaching and learning will be discussed. Examples of course projects completed by students are presented. The further work and direction of the course improvement will also be addressed.


2019 ◽  
Vol 13 (4) ◽  
pp. 451-452 ◽  
Author(s):  
Satoshi Kanai ◽  
Jouke C. Verlinden

“Don’t automate, augment!” This is the takeaway of the seminal book on the future of work by Davenport and Kirby.*1 The emergence of cyber-physical systems makes radical new products and systems possible and challenges the role of humankind. Throughout the design, manufacturing, use, maintenance, and end-of-life stages, digital aspects (sensing, inferencing, connecting) influence the physical (digital fabrication, robotics) and vice versa. A key takeaway is that such innovations can augment human capabilities to extend our mental and physical skills with computational and robotic support – a notion called “augmented well-being.” Furthermore, agile development methods, complemented by mixed-reality systems and 3D-printing systems, enable us to create and adapt such systems on the fly, with almost instant turnaround times. Following this line of thought, our special issue is entitled “Augmented Prototyping and Fabrication for Advanced Product Design and Manufacturing.” Heavily inspired by the framework of Prof. Jun Rekimoto’s Augmented Human framework,*2 we can discern two orthogonal axes: cognitive versus physical and reflective versus active. As depicted in Fig. 1, this creates four different quadrants with important scientific domains that need to be juxtaposed. The contributions in this special issue are valuable steps towards this concept and are briefly discussed below. AR/VR To drive AR to the next level, robust tracking and tracing techniques are essential. The paper by Sumiyoshi et al. presents a new algorithm for object recognition and pose estimation in a strongly cluttered environment. As an example of how AR/VR can reshape human skills training, the development report of Komizunai et al. demonstrates an endotracheal suctioning simulator that establishes an optimized, spatial display with projector-based AR. Robotics/Cyborg Shor et al. present an augmentation display that uses haptics to go beyond the visual senses. The display has all the elements of a robotic system and is directly coupled to the human hand. In a completely different way, the article by Mitani et al. presents a development in soft robotics: a tongue simulator development (smart sensing and production of soft material), with a detailed account of the production and the technical performance. Finally, to consider novel human-robot interaction, human body tracking is essential. The system presented by Maruyama et al. introduces human motion capture based on IME, in this case the motion of cycling. Co-making Augmented well-being has to consider human-centered design and new collaborative environments where the stakeholders involved in whole product life-cycle work together to deliver better solutions. Inoue et al. propose a generalized decision-making scheme for universal design which considers anthropometric diversity. In the paper by Tanaka et al., paper inspection documents are electronically superimposed on 3D design models to enable design-inspection collaboration and more reliable maintenance activities for large-scale infrastructures. Artificial Intelligence Nakamura et al. propose an optimization-based search for interference-free paths and the poses of equipment in cluttered indoor environments, captured by interactive RGBD scans. AR-based guidance is provided to the user. Finally, the editors would like to express their gratitude to the authors for their exceptional contributions and to the anonymous reviewers for their devoted work. We expect that this special issue will encourage a new departure for research on augmented prototyping for product design and manufacturing. *1 T. H. Davenport and J. Kirby, “Only Humans Need Apply: Winners and Losers in the Age of Smart Machines,” Harper Business, 2016. *2 https://lab.rekimoto.org/about/ [Accessed June 21, 2019]


2018 ◽  
Vol 38 (3) ◽  
pp. 291-302 ◽  
Author(s):  
Jie Geng ◽  
Xu Peng ◽  
Ying Li ◽  
Chuan Lv ◽  
Zili Wang ◽  
...  

Purpose Current virtual simulation platforms provide various tools to generate non-immersive simulation processes purposefully in different domains. The generated simulation processes are adopted for analysis, presentation, demonstration and verification. In the virtual maintenance domain, this intuitive and visual method has benefitted product maintainability design and improvement. Generating an ideal and reasonable non-immersive virtual maintenance simulation is always time-consuming because of the complicated human operations and logical relationships involved. This study aims to propose a semiautomatic approach to increase efficiency in non-immersive virtual maintenance simulation implementation. Design/methodology/approach The methodology analyzes the general catalogs of common maintenance tasks and explores the corresponding secondary development approaches of simulation tools that can achieve motion simulation in virtual environments, by focusing on the diversity, complexity and uncertainty in non-immersive virtual simulation process generation. Afterward, a single virtual human motion can be generated by controlling the parameters and indices of the simulation tools. Subsequently, all of the generated single motions are connected logically to simulate the entire maintenance process. Findings Instead of selecting various tools, such as that in a traditional method, the proposed methodology analyzes and integrates the necessary basic parameters considering the characteristics of virtual maintenance simulation for a target maintenance activity. Originality/value The user can control the predefined parameters to generate the simulation combining several other simple operations in virtual environments. Consequently, the methodology decreases simulation tool selection and logic consideration and increases efficiency to a certain extent in non-immersive virtual maintenance simulation generation.


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