Superconducting properties of a parallelepiped mesoscopic superconductor: A comparative study between the 2D and 3D Ginzburg–Landau models

2015 ◽  
Vol 379 (7) ◽  
pp. 732-737 ◽  
Author(s):  
J. Barba-Ortega ◽  
Edson Sardella ◽  
J. Albino Aguiar
Coatings ◽  
2021 ◽  
Vol 11 (5) ◽  
pp. 507
Author(s):  
Vasiliy N. Kushnir ◽  
Serghej L. Prischepa ◽  
Michela Trezza ◽  
Carla Cirillo ◽  
Carmine Attanasio

The stray fields produced by ferromagnetic layers in Superconductor/Insulator/Ferromagnet (S/I/F) heterostructures may strongly influence their superconducting properties. Suitable magnetic configurations can be exploited to manipulate the main parameters of the hybrids. Here, the nucleation of the superconducting phase in an external magnetic field that periodically oscillates along the film width is studied on the base of the numerical solution of the linearized system of Usadel equations. In addition, the effect of the magnetic configuration of the F-layer on the temperature dependence of the critical current density, Jc(T), is investigated in the framework of the Ginzburg–Landau phenomenological theory on the base of the oscillating model of a stray field. By following this approach, the Jc(T) dependence of a Nb/SiO2/PdNi trilayer is reproduced for different magnetic configurations of the PdNi layer.


Author(s):  
Abderrahmane Raouf Hamoudi ◽  
Abdelghani May ◽  
Abdelkhalek Henniche ◽  
Jia-Hu Ouyang ◽  
Alain Guillet

2014 ◽  
Vol 450 ◽  
pp. 7-15 ◽  
Author(s):  
Y. Slimani ◽  
E. Hannachi ◽  
M.K. Ben Salem ◽  
A. Hamrita ◽  
A. Varilci ◽  
...  

2015 ◽  
Vol 43 (1) ◽  
pp. 147-159
Author(s):  
Maciej Laskowski

Abstract Computer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of simulations) are widely used for training personnel, e.g. to perform certain procedures or in learning to use equipment. This allows the trainees to gain knowledge and proper habits, as well as test themselves in different situations without any risk. Computer games can also be used as a diagnostic tool, although this topic is still insufficiently researched. This paper discusses the possibility of using serious games for diagnosing color vision disorders, focusing especially on two problems: differences in diagnosing colorblindness using 2D and 3D environments, and the influence of individual features, such as reflex or agility, on the diagnostic process.


2020 ◽  
Vol 33 (4) ◽  
pp. 202
Author(s):  
Yousef Jaradat ◽  
Saleh Al Jazzar ◽  
Mohammad Masoud
Keyword(s):  

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