scholarly journals Category assignment and relatedness in the group ideation process

2011 ◽  
Vol 47 (6) ◽  
pp. 1070-1077 ◽  
Author(s):  
Jonali Baruah ◽  
Paul B. Paulus
2021 ◽  
Vol 51 (1) ◽  
pp. 139-164
Author(s):  
Jakob Raffn ◽  
Frederik Lassen

Here we introduce the board game Politics of Nature, or PoN as it is now known. Inspired by the work of Bruno Latour, PoN offers an alternative take on co-existence by implementing a flat political ontology in a gamified meeting protocol. PoN does not suggest that humans have no special abilities, only that humans at the outset, are bestowed with no more rights than other kinds of beings. Designed to enable people of all walks of life to playfully unpack and resolve controversies, PoN provides a space where beings can have their existence renegotiated. The aim of PoN is to play as a team to explore and decide on potential good common worlds in which more indispensable beings can exist than if the status quo is continued. By playing PoN iteratively through rounds, each having four stages, the players gradually construct PoN - a planet mirroring ‘real worlds’. The four stages provide a novel combination of identification, representation, meditation, prioritization, mapping, individual and group ideation, proposal formulation, and decision-making; only to ask the players to challenge and change PoN to fit their requirements after each round. What follows is taken directly from the manual.


2014 ◽  
Vol 10 (3) ◽  
pp. 44-62 ◽  
Author(s):  
Jennifer A. Nicholson ◽  
Darren B. Nicholson ◽  
Patrick Coyle ◽  
Andrew Hardin ◽  
Anjala S. Krishen

While the potential value of Virtual World Technologies (VWTs) lies in their promise to facilitate communication through new and novel forms of collaboration, there is a lack of prior research that examines how VWTs compare to other types of information and communication technologies (ICT) commonly used to support collaborative work. This study investigates the effects of VWTs on group ideation outcomes; specifically, it compares the use of Second Life to a chat environment for idea generation tasks. As hypothesized, groups using VWTs for an idea generation task generated significantly more unique ideas and enjoyed using the environment more than the chat environment. Contrary to our predictions, no significant difference between the two environments was observed for satisfaction, group cohesion, and social presence.


2020 ◽  
pp. 1-24
Author(s):  
Nikos Koutsoukos

Abstract Cross-linguistically, there are different patterns for denominal verb formation and languages show preferences for certain patterns (cf. McIntyre, 2015). In this paper, I focus on denominal verb formation in English and Modern Greek. The analyzed data come from the TenTen corpora (Sketch Engine, Kilgariff et al., 2014). The first aim is to quantify the use of the patterns of denominal verb formations in both languages. The results of the analysis corroborate the findings of previous analyses, such as the strong preference for conversion for denominal verb formation in English and for suffixation in Modern Greek. However, the present paper aims to go a step further. The second aim is to discuss why English and Modern Greek show these preferences. I propose that the preferences can be explained if we correlate the parameters of inflectional marking, word order/configurationality, system of lexical category assignment and boundary permeability.


1991 ◽  
Vol 75 (3) ◽  
pp. A272-A272
Author(s):  
A. Gettinger ◽  
W. A. Wells ◽  
H. M. Rawnsley

2018 ◽  
Vol 58 ◽  
pp. 127-152 ◽  
Author(s):  
G. Hatcher ◽  
W. Ion ◽  
R. Maclachlan ◽  
M. Marlow ◽  
B. Simpson ◽  
...  

1998 ◽  
Vol 25 (1) ◽  
pp. 169-201 ◽  
Author(s):  
RUSHEN SHI ◽  
JAMES L. MORGAN ◽  
PAUL ALLOPENNA

Maternal infant-directed speech in Mandarin Chinese and Turkish (two mother–child dyads each; ages of children between 0;11 and 1;8) was examined to see if cues exist in input that might assist infants' assignment of words to lexical and functional item categories. Distributional, phonological, and acoustic measures were analysed. In each language, lexical and functional items (i.e. syllabic morphemes) differed significantly on numerous measures. Despite differences in mean values between categories, distributions of values typically displayed substantial overlap. However, simulations with self-organizing neural networks supported the conclusion that although individual dimensions had low cue validity, in each language multidimensional constellations of presyntactic cues are sufficient to guide assignment of words to rudimentary grammatical categories.


FEBS Letters ◽  
2001 ◽  
Vol 507 (1) ◽  
pp. 6-10 ◽  
Author(s):  
Claus A Andersen ◽  
Henrik Bohr ◽  
Søren Brunak

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