scholarly journals Mosaic-based 3D scene representation and rendering

2006 ◽  
Vol 21 (9) ◽  
pp. 739-754 ◽  
Author(s):  
Zhigang Zhu ◽  
Allen R. Hanson
Proceedings ◽  
2018 ◽  
Vol 2 (18) ◽  
pp. 1193
Author(s):  
Roi Santos ◽  
Xose Pardo ◽  
Xose Fdez-Vidal

The increasing use of autonomous UAVs inside buildings and around human-made structures demands new accurate and comprehensive representation of their operation environments. Most of the 3D scene abstraction methods use invariant feature point matching, nevertheless some sparse 3D point clouds do not concisely represent the structure of the environment. Likewise, line clouds constructed by short and redundant segments with inaccurate directions limit the understanding of scenes as those that include environments with poor texture, or whose texture resembles a repetitive pattern. The presented approach is based on observation and representation models using the straight line segments, whose resemble the limits of an urban indoor or outdoor environment. The goal of the work is to get a full method based on the matching of lines that provides a complementary approach to state-of-the-art methods when facing 3D scene representation of poor texture environments for future autonomous UAV.


2010 ◽  
Author(s):  
Edgardo Molina ◽  
Zhigang Zhu ◽  
Olga Mendoza-Schrock

2007 ◽  
Author(s):  
Minh Tuan Le ◽  
Congdu Nguyen ◽  
Dae-Il Yoon ◽  
Eun Ku Jung ◽  
Jie Jia ◽  
...  

2019 ◽  
Vol 2019 (7) ◽  
pp. 465-1-465-7
Author(s):  
Sjors van Riel ◽  
Dennis van de Wouw ◽  
Peter de With

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