Gradient algorithms for polygonal approximation of convex contours

Automatica ◽  
2009 ◽  
Vol 45 (2) ◽  
pp. 510-516 ◽  
Author(s):  
Sara Susca ◽  
Francesco Bullo ◽  
Sonia Martínez
2009 ◽  
Vol 34 (12) ◽  
pp. 1467-1474
Author(s):  
Zhe LV ◽  
Fu-Li WANG ◽  
Yu-Qing CHANG ◽  
Yang LIU

2013 ◽  
Vol 13 (04) ◽  
pp. 1350017 ◽  
Author(s):  
KUMAR S. RAY ◽  
BIMAL KUMAR RAY

This paper applies reverse engineering on the Bresenham's line drawing algorithm [J. E. Bresenham, IBM System Journal, 4, 106–111 (1965)] for polygonal approximation of digital curve. The proposed method has a number of features, namely, it is sequential and runs in linear time, produces symmetric approximation from symmetric digital curve, is an automatic algorithm and the approximating polygon has the least non-zero approximation error as compared to other algorithms.


Heliyon ◽  
2021 ◽  
pp. e07499
Author(s):  
Mahmoud Muhammad Yahaya ◽  
Poom Kumam ◽  
Aliyu Muhammed Awwal ◽  
Sani Aji

2021 ◽  
Vol 11 (10) ◽  
pp. 4617
Author(s):  
Daehee Park ◽  
Cheoljun Lee

Because smartphones support various functions, they are carried by users everywhere. Whenever a user believes that a moment is interesting, important, or meaningful to them, they can record a video to preserve such memories. The main problem with video recording an important moment is the fact that the user needs to look at the scene through the mobile phone screen rather than seeing the actual real-world event. This occurs owing to uncertainty the user might feel when recording the video. For example, the user might not be sure if the recording is of high-quality and might worry about missing the target object. To overcome this, we developed a new camera application that utilizes two main algorithms, the minimum output sum of squared error and the histograms of oriented gradient algorithms, to track the target object and recognize the direction of the user’s head. We assumed that the functions of the new camera application can solve the user’s anxiety while recording a video. To test the effectiveness of the proposed application, we conducted a case study and measured the emotional responses of users and the error rates based on a comparison with the use of a regular camera application. The results indicate that the new camera application induces greater feelings of pleasure, excitement, and independence than a regular camera application. Furthermore, it effectively reduces the error rates during video recording.


1980 ◽  
Vol 12 (5) ◽  
pp. 327-331 ◽  
Author(s):  
Jack Sklansky ◽  
Victor Gonzalez

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