scholarly journals Remote subpaging across a fast network

Author(s):  
Manjunath Bangalore ◽  
Anand Sivasubramaniam
Keyword(s):  
2018 ◽  
Vol 69 ◽  
pp. 65-75 ◽  
Author(s):  
Elvis Vogli ◽  
Giuseppe Ribezzo ◽  
L. Alfredo Grieco ◽  
Gennaro Boggia
Keyword(s):  

2007 ◽  
Author(s):  
Mary-Ann Thyveetil ◽  
S. Manos ◽  
James Suter ◽  
Peter V. Coveney

Author(s):  
Indrani Das ◽  
Sanjoy Das

Geocasting is a subset of conventional multicasting problem. Geocasting means to deliver a message or data to a specific geographical area. Routing refers to the activities necessary to route a message in its travel from source to the destination node. The routing of a message is very important and relatively difficult problems in the context of Ad-hoc Networks because nodes are moving very fast, network load or traffic patterns, and topology of the network is dynamical changes with time. In this chapter, different geocast routing mechanisms used in both Mobile Ad-hoc Networks and Vehicular Ad-hoc Networks. The authors have shown a strong and in-depth analysis of the strengths and weaknesses of each protocol. For delivering geocast message, both the source and destination nodes use location information. The nodes determine their locations by using the Global Positioning System (GPS). They have presented a comprehensive comparative analysis of existing geocast routing protocols and proposed future direction in designing a new routing protocol addressing the problem.


Author(s):  
Fan Zhou ◽  
Chengtai Cao ◽  
Goce Trajcevski ◽  
Kunpeng Zhang ◽  
Ting Zhong ◽  
...  

Author(s):  
Charles W. Kazer ◽  
João Sedoc ◽  
Kelvin K.W. Ng ◽  
Vincent Liu ◽  
Lyle H. Ungar

Author(s):  
Danilo Avola ◽  
Andrea Del Buono ◽  
Angelo Spognardi

In recent years, the growing improvements of the computational capability of the mobile and desktop devices, jointly to the potentialities of the current fast network connections have allowed the wide spread of advanced and complex applications and services belonging to the social computing area. The most current approaches used to interact with this kind of applications and services (hereinafter called social computing environments) do not seem able to provide an effective and exhaustive support to the human-computer interaction process. For this reason, in order to overcome this kind of problems, it is necessary to turn to more suitable interaction methodologies. In this context, human-oriented interfaces can be profitably used to support every kind of social computing environment. More specifically, multimodal interfaces enable users an effortless and powerful communication way to represent concepts and commands on different mobile and desktop devices. This chapter explores the more suitable possibilities to employ multimodal frameworks (and related algorithmic approaches) in order to interact with different kinds of social computing environments.


Sign in / Sign up

Export Citation Format

Share Document