Innovation in business models in the video game industry: Free-To-Play or the gaming experience as a service
2013 ◽
Vol 5
(1/2)
◽
pp. 5
◽
Keyword(s):
Keyword(s):
2018 ◽
Vol 35
(2)
◽
pp. 236
2020 ◽
Vol 57
(2)
◽
pp. 81-112
Keyword(s):
Keyword(s):