Batch Processing of Interactive Proofs

Author(s):  
Koji Chida ◽  
Go Yamamoto
Plant Methods ◽  
2021 ◽  
Vol 17 (1) ◽  
Author(s):  
Shuo Zhou ◽  
Xiujuan Chai ◽  
Zixuan Yang ◽  
Hongwu Wang ◽  
Chenxue Yang ◽  
...  

Abstract Background Maize (Zea mays L.) is one of the most important food sources in the world and has been one of the main targets of plant genetics and phenotypic research for centuries. Observation and analysis of various morphological phenotypic traits during maize growth are essential for genetic and breeding study. The generally huge number of samples produce an enormous amount of high-resolution image data. While high throughput plant phenotyping platforms are increasingly used in maize breeding trials, there is a reasonable need for software tools that can automatically identify visual phenotypic features of maize plants and implement batch processing on image datasets. Results On the boundary between computer vision and plant science, we utilize advanced deep learning methods based on convolutional neural networks to empower the workflow of maize phenotyping analysis. This paper presents Maize-IAS (Maize Image Analysis Software), an integrated application supporting one-click analysis of maize phenotype, embedding multiple functions: (I) Projection, (II) Color Analysis, (III) Internode length, (IV) Height, (V) Stem Diameter and (VI) Leaves Counting. Taking the RGB image of maize as input, the software provides a user-friendly graphical interaction interface and rapid calculation of multiple important phenotypic characteristics, including leaf sheath points detection and leaves segmentation. In function Leaves Counting, the mean and standard deviation of difference between prediction and ground truth are 1.60 and 1.625. Conclusion The Maize-IAS is easy-to-use and demands neither professional knowledge of computer vision nor deep learning. All functions for batch processing are incorporated, enabling automated and labor-reduced tasks of recording, measurement and quantitative analysis of maize growth traits on a large dataset. We prove the efficiency and potential capability of our techniques and software to image-based plant research, which also demonstrates the feasibility and capability of AI technology implemented in agriculture and plant science.


2021 ◽  
Vol 30 (2) ◽  
Author(s):  
Tom Gur ◽  
Yang P. Liu ◽  
Ron D. Rothblum

AbstractInteractive proofs of proximity allow a sublinear-time verifier to check that a given input is close to the language, using a small amount of communication with a powerful (but untrusted) prover. In this work, we consider two natural minimally interactive variants of such proofs systems, in which the prover only sends a single message, referred to as the proof. The first variant, known as -proofs of Proximity (), is fully non-interactive, meaning that the proof is a function of the input only. The second variant, known as -proofs of Proximity (), allows the proof to additionally depend on the verifier's (entire) random string. The complexity of both s and s is the total number of bits that the verifier observes—namely, the sum of the proof length and query complexity. Our main result is an exponential separation between the power of s and s. Specifically, we exhibit an explicit and natural property $$\Pi$$ Π that admits an with complexity $$O(\log n)$$ O ( log n ) , whereas any for $$\Pi$$ Π has complexity $$\tilde{\Omega}(n^{1/4})$$ Ω ~ ( n 1 / 4 ) , where n denotes the length of the input in bits. Our lower bound also yields an alternate proof, which is more general and arguably much simpler, for a recent result of Fischer et al. (ITCS, 2014). Also, Aaronson (Quantum Information & Computation 2012) has shown a $$\Omega(n^{1/6})$$ Ω ( n 1 / 6 ) lower bound for the same property $$\Pi$$ Π .Lastly, we also consider the notion of oblivious proofs of proximity, in which the verifier's queries are oblivious to the proof. In this setting, we show that s can only be quadratically stronger than s. As an application of this result, we show an exponential separation between the power of public and private coin for oblivious interactive proofs of proximity.


2019 ◽  
pp. STOC16-255-STOC16-340
Author(s):  
Omer Reingold ◽  
Guy N. Rothblum ◽  
Ron D. Rothblum
Keyword(s):  

1967 ◽  
Vol 71 (676) ◽  
pp. 235-236 ◽  
Author(s):  
M. V. Wilkes

When digital computers first became available many of us expected that they would have an early and significant impact on engineering design. This did not happen, and the reasons why it did not are worth examining. For one thing, the early computers were not nearly large enough; engineers do not build things out of spheres and parallelograms as mathematicians do, and quite a lot of storage space is needed to describe a typical problem in engineering design. Unfortunately, the big computers when they came were so expensive that it was not considered economic to allow users to handle them personally, and batch-processing techniques were introduced. The result was to create a barrier between the computer and the design engineer, and to make it impossible for him to get results of any kind without a delay amounting to a few hours at the very best, and often to much more. Emphasis in fact, was put on the efficiency with which the central processor of the computer was used and no regard at all was paid to the efficiency with which the users—in this case programmers and design engineers—worked. We are on the threshold of a development which, there is every reason to hope, will change the situation radically.


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