A Note on Approximate Nash Equilibria

Author(s):  
Constantinos Daskalakis ◽  
Aranyak Mehta ◽  
Christos Papadimitriou
2008 ◽  
Vol 5 (4) ◽  
pp. 365-382 ◽  
Author(s):  
Haralampos Tsaknakis ◽  
Paul G. Spirakis

Author(s):  
Amir Ali Ahmadi ◽  
Jeffrey Zhang

We explore the power of semidefinite programming (SDP) for finding additive ɛ-approximate Nash equilibria in bimatrix games. We introduce an SDP relaxation for a quadratic programming formulation of the Nash equilibrium problem and provide a number of valid inequalities to improve the quality of the relaxation. If a rank-1 solution to this SDP is found, then an exact Nash equilibrium can be recovered. We show that, for a strictly competitive game, our SDP is guaranteed to return a rank-1 solution. We propose two algorithms based on the iterative linearization of smooth nonconvex objective functions whose global minima by design coincide with rank-1 solutions. Empirically, we demonstrate that these algorithms often recover solutions of rank at most 2 and ɛ close to zero. Furthermore, we prove that if a rank-2 solution to our SDP is found, then a [Formula: see text]-Nash equilibrium can be recovered for any game, or a [Formula: see text]-Nash equilibrium for a symmetric game. We then show how our SDP approach can address two (NP-hard) problems of economic interest: finding the maximum welfare achievable under any Nash equilibrium, and testing whether there exists a Nash equilibrium where a particular set of strategies is not played. Finally, we show the connection between our SDP and the first level of the Lasserre/sum of squares hierarchy.


2013 ◽  
Vol 9 (4) ◽  
pp. 384-405 ◽  
Author(s):  
Susanne Albers ◽  
Pascal Lenzner

2020 ◽  
Vol 69 ◽  
pp. 67-84
Author(s):  
Luis Ortiz

Graphical games are one of the earliest examples of the impact that the general field of graphical models have had in other areas, and in this particular case, in classical mathematical models in game theory. Graphical multi-hypermatrix games, a concept formally introduced in this research note, generalize graphical games while allowing the possibility of further space savings in model representation to that of standard graphical games. The main focus of this research note is discretization schemes for computing approximate Nash equilibria, with emphasis on graphical games, but also briefly touching on normal-form and polymatrix games. The main technical contribution is a theorem that establishes sufficient conditions for a discretization of the players’ space of mixed strategies to contain an approximate Nash equilibrium. The result is actually stronger because every exact Nash equilibrium has a nearby approximate Nash equilibrium on the grid induced by the discretization. The sufficient conditions are weaker than those of previous results. In particular, a uniform discretization of size linear in the inverse of the approximation error and in the natural game-representation parameters suffices. The theorem holds for a generalization of graphical games, introduced here. The result has already been useful in the design and analysis of tractable algorithms for graphical games with parametric payoff functions and certain game-graph structures. For standard graphical games, under natural conditions, the discretization is logarithmic in the game-representation size, a substantial improvement over the linear dependency previously required. Combining the improved discretization result with old results on constraint networks in AI simplifies the derivation and analysis of algorithms for computing approximate Nash equilibria in graphical games.


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