Object Recognition Using Local Descriptors: A Comparison

Author(s):  
A. Salgian
2015 ◽  
Vol 15 (3) ◽  
pp. 104-113
Author(s):  
Yingying Li ◽  
Jieqing Tan ◽  
Jinqin Zhong

Abstract The local descriptors based on a binary pattern feature have state-of-the-art distinctiveness. However, their high dimensionality resists them from matching faster and being used in a low-end device. In this paper we propose an efficient and feasible learning method to select discriminative binary patterns for constructing a compact local descriptor. In the selection, a searching tree with Branch&Bound is used instead of the exhaustive enumeration, in order to avoid tremendous computation in training. New local descriptors are constructed based on the selected patterns. The efficiency of selecting binary patterns has been confirmed by the evaluation of these new local descriptors’ performance in experiments of image matching and object recognition.


2015 ◽  
Author(s):  
Marek Jakab ◽  
Wanda Benesova ◽  
Marek Racev

2017 ◽  
Vol 42 (3) ◽  
pp. 239-255
Author(s):  
Bogdan Harasymowicz-Boggio ◽  
Łukasz Chechliński

AbstractOne of the most important topics in the research concerning 3D local descriptors is computational efficiency. The state-of-the-art approach addressing this matter consists in using keypoint detectors that effectively limit the number of points for which the descriptors are computed. However, the choice of keypoints is not trivial and might have negative implications, such as the omission of relevant areas. Instead, focusing on the task of single object detection, we propose a keypoint-less approach to attention focusing in which the full scene is processed in a hierarchical manner: weaker, less rejective and faster classification methods are used as heuristics for increasingly robust descriptors, which allows to use more demanding algorithms at the top level of the hierarchy. We have developed a massively-parallel, open source object recognition framework, which we use to explore the proposed method on demanding, realistic indoor scenes, applying the full power available in modern computers.


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