Design of a Cooperative Working Environment for Mobile Devices

Author(s):  
M. Mascaró ◽  
B. Estrany ◽  
J. Laredo ◽  
E. Sidaner ◽  
Y. Luo
2013 ◽  
Vol 1 (1) ◽  
Author(s):  
Eva-Christina Edinger ◽  
Ricarda T. D. Reimer

DOI: 10.12685/027.7-1-1-13Bibliotheken erfahren im Zeitalter des Internets neue Dimensionen: Sie existieren materiell, digital und virtuell. Allerorts generieren BibliotheksnutzerInnen mittels mobiler Endgeräte ihre ganz eige­nen individuellen Räume und beteiligen sich gleichzeitig am Diskurs und sind somit Teil einer Community. Der vorliegende Beitrag zeigt Standorte und Perspektiven für die Vernetzung bestehender Bibliotheks­räume zu einer zukunftsweisenden Bibliothek 2.0 auf und verweist auf die Bedeutung einer interdisziplinär angelegten Information Literacy. In the internet age, libraries experience new dimensions: they exist in physical, digital and virtual forms. With the help of mobile devices, library users generate their individual working environment. At the same time they are participating in discourses and thus become members of a community. This ar­ticle outlines the current position and future perspectives for linking existing library spaces to a forward-looking library 2.0. Also, it points out the significance of an interdisciplinary information literacy.


2009 ◽  
pp. 188-196
Author(s):  
Hans Lehmann ◽  
Ulrich Remus ◽  
Stefan Berger

More and more people leave their fixed working environment in order to perform their knowledgeintensive tasks at changing locations or while they are on the move. Mobile knowledge workers are often separated from their colleagues, and they have no access to up-to-date knowledge they would have in their offices. Instead, they rely on faxes and messenger services to receive materials from their home bases (Schulte, 1999). In case of time-critical data, this way of communication with their home office is insufficient. Mobile knowledge management (KM) has been introduced to overcome some of the problems knowledge workers are faced when handling knowledge in a mobile work environment (e.g., Berger, 2004; Grimm, Tazari, & Balfanz, 2002,). The main goal of mKM is to provide mobile access to knowledge management systems (KMS) and other information resources, to generate awareness between mobile and stationary workers by linking them to each other, and to realize mobile KM services that support knowledge workers in dealing with their tasks (see chapter, “A Mobile Portal for Academe: The Example of a German University” in the same book). So far, most of the off-the-shelf KMS are intended for the use on stationary desktop PCs or laptops with stable network access, and provide just simple access from mobile devices. As KMS are generally handling a huge amount of information (e.g., documents in various formats, multimedia content, etc.) the limitations of (mobile) information and communication technologies (ICTs), like mobile devices such as PDAs and mobile phones, becomes even more crucial (Hansmann, Merk, Niklous, & Stober, 2001). Mobile devices are usually not equipped with the amount of memory and computational power found in desktop computers; they often provide small displays and limited input capabilities, in comparison to wired networks, wireless networks generally have a lower bandwidth restricting the transfer of large data volumes and due to fading, lost radio coverage, or deficient capacity, wireless networks are often inaccessible for periods of time. Today, many KMS are implemented as knowledge portals, providing a single point of access to many different information and knowledge sources on the desktop together with a bundle of KM services. In order to realize mobile access to knowledge portals, portal components have to be implemented as mobile portlets. That means that they have to be adapted according to technical restrictions of mobile devices and the user’s context. This contribution identifies requirements for mobile knowledge portals. In particular, it reviews the main characteristics of mobile knowledge portals, which are considered to be the main ICT to support mobile KM. In addition, it outlines an important future issue in mobile knowledge portals: The consideration of location-based information in mobile knowledge portals.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Laurent Antonczak ◽  
Thierry Burger-Helmchen

Purpose The purpose of this study is to examine mobile technology as being a key apparatus and interface for collaborative innovation, which allows organisations to develop their information ecology. Design/methodology/approach The qualitative research was performed by in-depth interviews, observations and field notes. The eight main interviews are supported by an interdisciplinary narrative literature review of knowledge management and associated fields. Findings This study validates the following propositions: mobile technology can offer users timely information, mobile technology can foster collaboration beyond physical and organisational boundaries, in general, mobile technology enables a wider amount of interactions between people. Thereby, this paper draws some implications about the knowledge management of creative (and non-creative) workers. Research limitations/implications The collected data sheds light on how organisations and individuals positioned themselves about mobile technology co-creative practices before the COVID era. Therefore, it shall be pertinent to further investigate these findings through a quantitative approach to better ascertain path models and to strengthen the new results with another qualitative perspective, in the post-COVID era. Practical implications The study highlights how mobile devices are facilitating collaborative innovation practices by improving management decisions, enabling new business and/or operating models, developing a flow of ideas inner/outer an organisation and fostering the ability to make innovation. Social implications Mobile technology transforms the way to work (knowledge creation and/or conversion) and it changes the relations between collaborators in a working environment (beyond physical boundaries). This study deciphers how a creative and/or decision-making person can change their work schedule and/or routines based on the use of mobile devices. Originality/value The added value of this transdisciplinary study is that it improves research on collaborative innovation and collective knowledge by revealing three pertinent characteristics of mobile technology: enabling quick decision; connecting with a glocal network and fostering collective creativity. It also creates a bridge between the fields of education and business.


2009 ◽  
pp. 1359-1366
Author(s):  
Hans Lehmann ◽  
Stefan Berger ◽  
Ulrich Remus

Today, many working environments and industries are considered as knowledge-intensive, that is, consulting, software, pharmaceutics, financial services, and so forth, and the share of knowledge work has risen continuously during the last decades (Wolff, 2005). Knowledge management (KM) has been introduced to overcome some of the problems knowledge workers are faced when handling knowledge, that is, the problems of storing, organizing, and distributing large amounts of knowledge and its corresponding problem of information overload and so forth (Maier, 2004). At the same time, more and more people leave (or have to leave) their fixed working environment in order to conduct their work at changing locations or while they are on the move. Mobile business tries to address these issues by providing (mobile) information and communication technologies (ICTs) to support mobile business processes (e.g., Adam, Chikova, & Hofer, 2005; Barnes, 2003; Lehmann, Jurgen Kuhn, & Lehner, 2004,). However, compared to desktop PCs, typical mobile ICT, like mobile devices such as PDAs and mobile phones, have some disadvantages, that is, limited memory and CPU, small displays and limited input capabilities, low bandwidth, and connection stability (Hansmann, Merk, Niklous, & Stober, 2001). So far, most of the off-the-shelf knowledge management systems provide just simple access from mobile devices. As KMS are generally handling a huge amount of information (e.g., documents in various formats, multimedia content, etc.), the management of the restrictions described becomes even more crucial (Berger, 2004). Based on requirements for mobile applications in KM, an example for the implementation of a mobile knowledge portal at a German university is described. The presented solution offers various services for university staff (information access, colleague finder, campus navigator, collaboration support). With the help of this system, it is possible to provide users with KM services while being on the move. With its services, it creates awareness among remote working colleagues and hence, improves knowledge sharing within an organization.


2016 ◽  
Vol 2016 ◽  
pp. 1-24 ◽  
Author(s):  
Tyng-Yeu Liang ◽  
Hung-Fu Li ◽  
Yu-Chih Chen

Recently, the computational speed and battery capability of mobile devices were greatly promoted. With an enormous number of APPs, users can do many things in mobile devices as well as in computers. Consequently, more and more scientific researchers are encouraged to move their working environment from computers to mobile devices for increasing their work efficiency because they can analyze data and make decisions on their mobile devices anytime and anywhere. Accordingly, we propose a mobile OpenMP programming environment called MOMP in this paper. Using this APP, users can directly write, compile, and execute OpenMP programs on their Android-based mobile devices to exploit embedded CPU and GPU for resolving their problems without network connection. Because of source compatibility, MOMP makes users easily port their OpenMP programs from computers to mobile devices without any modification. Moreover, MOMP provides users with an easy interface to choose CPU or GPU for executing different parallel regions in the same program based on the properties of parallel regions. Therefore, MOMP can effectively reduce the programming complexity of heterogeneous computing in mobile devices and exploit the computational power of mobile devices for the performance of user applications.


Author(s):  
Saša Ljubojević ◽  
Zoran Ž. Avramović

This research paper presents organization of the business environment for work with geographic information systems (GIS) which are based on open source. The solution is completely open source: operating system, working environment and supporting apps. The architecture consists of: server, workstations, mobile devices and sensors. Software packages for each architecture segment will be displayed. The goal is to achieve a complete business environment for work with open source GIS, thus minimizing the costs of system development and maintenance. The illustrated example shows the possibility of applying GIS within a forestry company, in the field of wildfire monitoring and data collection and registering the possibility of wildfire occurrence using IoT.


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