Critically Reviewing GraphoGame Across the World: Recommendations and Cautions for Research and Implementation of Computer‐Assisted Instruction for Word‐Reading Acquisition

2019 ◽  
Vol 55 (1) ◽  
pp. 45-73 ◽  
Author(s):  
Erin M. McTigue ◽  
Oddny Judith Solheim ◽  
Wendi K. Zimmer ◽  
Per Henning Uppstad
1985 ◽  
Vol 45 ◽  
pp. 1-4
Author(s):  
Donald F. Kerle

In political science as well as other areas of the academic world, computer- assisted instruction is being proclaimed as an innovative teaching tool which teachers should be bringing into the classroom. Workshops on the subject are offered and short courses taught to those unfortunate enough to have missed the computer revolution in their own educational process. The proponents of C.A.I, (for some reason the computer field is devoted to acronyms) or Computer Assisted Instruction are like snake oil salesmen. They always dwell on the positive aspects but fail to warn the consumer of the negative ones.Many of the great truths of the world have found applicability in more than one area. An illustration of this is a series of statements given the world by Murphy.


2016 ◽  
Vol 12 (1) ◽  
Author(s):  
Ade Putra ◽  
Asnawati Asnawati ◽  
Eko Suryana

In the future today children today tend to be interested in playing the game from the study, because the development of the game world is now more rapidly and attractive compared to developments in the world of education, this is what makes children more interested in playing games than on learning. in addition, the old learning methods of reading and exercise, most of the children in modern times are now less interested and tend to be lazy to learn such a way. require a way for children to play and indirectly while learning. Computer-based teaching tool is expected to help overcome this problem. in addition, teaching tool like this can also ease the burden on teachers, so that the learning process can run well and the materials being taught can be understood by students. through learning how to use a computer, a lesson can be delivered in an interactive form and can illustrate a concept through animation, sound and attractive demonstration. this application allows students to learn without a time limit. The purpose of the research to make reading tutorial how to quickly and counting in child-based multimedia using macromedia flash 8.0. teaching tool that utilizes computers to deliver the materials to be taught so-called computer assisted instruction (cai). computer assisted instruction is a computer-based teaching aids with an interactive program. by using this device, the learning process becomes more active. this device can be used as a primary tool or a teaching tool. Based on the results of this study concluded that the tutorial how to quickly learn and numeracy can add to the spirit of learning students, this is because students are actively involved and participate in learning using this tutorial, so that learning becomes fun, the students begin to mention the numbers and letters with its own language, though still with the help of a teacher.Key words : Tutorial, Multimedia, Macromedia Flash


1994 ◽  
Vol 3 (3) ◽  
pp. 89-95 ◽  
Author(s):  
Diana L. Hughes ◽  
Marc E. Fey ◽  
Marilyn K. Kertoy ◽  
Nickola Wolf Nelson

1983 ◽  
Author(s):  
Grace P. Waldrop ◽  
V. Tedi White ◽  
Richard E. Reynolds ◽  
Dennis R. Weller

1992 ◽  
Vol 31 (03) ◽  
pp. 193-203 ◽  
Author(s):  
B. Auvert ◽  
V. Gilbos ◽  
F. Andrianiriana ◽  
W. E. Bertrand ◽  
X. Emmanuelli ◽  
...  

Abstract:This paper describes an intelligent computer-assisted instruction system that was designed for rural health workers in developing countries. This system, called Consult-EAO, includes an expert module and a coaching module. The expert module, which is derived from the knowledge-based decision support system Tropicaid, covers most of medical practice in developing countries. It allows for the creation of outpatient simulations without the help of a teacher. The student may practice his knowledge by solving problems with these simulations. The system gives some initial facts and controls the simulation during the session by guiding the student toward the most efficient decisions. All student answers are analyzed and, if necessary, criticized. The messages are adapted to the situation due to the pedagogical rules of the coaching module. This system runs on PC-compatible computer.


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