scholarly journals Dense Omnidirectional RGB-D Mapping of Large-scale Outdoor Environments for Real-time Localization and Autonomous Navigation

2014 ◽  
Vol 32 (4) ◽  
pp. 474-503 ◽  
Author(s):  
Maxime Meilland ◽  
Andrew I. Comport ◽  
Patrick Rives
Sensors ◽  
2021 ◽  
Vol 21 (7) ◽  
pp. 2534
Author(s):  
Oualid Doukhi ◽  
Deok-Jin Lee

Autonomous navigation and collision avoidance missions represent a significant challenge for robotics systems as they generally operate in dynamic environments that require a high level of autonomy and flexible decision-making capabilities. This challenge becomes more applicable in micro aerial vehicles (MAVs) due to their limited size and computational power. This paper presents a novel approach for enabling a micro aerial vehicle system equipped with a laser range finder to autonomously navigate among obstacles and achieve a user-specified goal location in a GPS-denied environment, without the need for mapping or path planning. The proposed system uses an actor–critic-based reinforcement learning technique to train the aerial robot in a Gazebo simulator to perform a point-goal navigation task by directly mapping the noisy MAV’s state and laser scan measurements to continuous motion control. The obtained policy can perform collision-free flight in the real world while being trained entirely on a 3D simulator. Intensive simulations and real-time experiments were conducted and compared with a nonlinear model predictive control technique to show the generalization capabilities to new unseen environments, and robustness against localization noise. The obtained results demonstrate our system’s effectiveness in flying safely and reaching the desired points by planning smooth forward linear velocity and heading rates.


Sensors ◽  
2019 ◽  
Vol 19 (12) ◽  
pp. 2771 ◽  
Author(s):  
Simona Caraiman ◽  
Otilia Zvoristeanu ◽  
Adrian Burlacu ◽  
Paul Herghelegiu

The development of computer vision based systems dedicated to help visually impaired people to perceive the environment, to orientate and navigate has been the main research subject of many works in the recent years. A significant ensemble of resources has been employed to support the development of sensory substitution devices (SSDs) and electronic travel aids for the rehabilitation of the visually impaired. The Sound of Vision (SoV) project used a comprehensive approach to develop such an SSD, tackling all the challenging aspects that so far restrained the large scale adoption of such systems by the intended audience: Wearability, real-time operation, pervasiveness, usability, cost. This article is set to present the artificial vision based component of the SoV SSD that performs the scene reconstruction and segmentation in outdoor environments. In contrast with the indoor use case, where the system acquires depth input from a structured light camera, in outdoors SoV relies on stereo vision to detect the elements of interest and provide an audio and/or haptic representation of the environment to the user. Our stereo-based method is designed to work with wearable acquisition devices and still provide a real-time, reliable description of the scene in the context of unreliable depth input from the stereo correspondence and of the complex 6 DOF motion of the head-worn camera. We quantitatively evaluate our approach on a custom benchmarking dataset acquired with SoV cameras and provide the highlights of the usability evaluation with visually impaired users.


2019 ◽  
Vol 8 (1) ◽  
pp. 5 ◽  
Author(s):  
Azzeddine Bakdi ◽  
Ingrid Kristine Glad ◽  
Erik Vanem ◽  
Øystein Engelhardtsen

The continuous growth in maritime traffic and recent developments towards autonomous navigation have directed increasing attention to navigational safety in which new tools are required to identify real-time risk and complex navigation situations. These tools are of paramount importance to avoid potentially disastrous consequences of accidents and promote safe navigation at sea. In this study, an adaptive ship-safety-domain is proposed with spatial risk functions to identify both collision and grounding risk based on motion and maneuverability conditions for all vessels. The algorithm is designed and validated through extensive amounts of Automatic Identification System (AIS) data for decision support over a large area, while the integration of the algorithm with other navigational systems will increase effectiveness and ensure reliability. Since a successful evacuation of a potential vessel-to-vessel collision, or a vessel grounding situation, is highly dependent on the nearby maneuvering limitations and other possible accident situations, multi-vessel collision and grounding risk is considered in this work to identify real-time risk. The presented algorithm utilizes and exploits dynamic AIS information, vessel registry and high-resolution maps and it is robust to inaccuracies of position, course and speed over ground records. The computation-efficient algorithm allows for real-time situation risk identification at a large-scale monitored map up to country level and up to several years of operation with a very high accuracy.


2020 ◽  
Vol 10 (2) ◽  
pp. 698 ◽  
Author(s):  
Feiren Wang ◽  
Enli Lü ◽  
Yu Wang ◽  
Guangjun Qiu ◽  
Huazhong Lu

The autonomous navigation of unmanned vehicles in GPS denied environments is an incredibly challenging task. Because cameras are low in price, obtain rich information, and passively sense the environment, vision based simultaneous localization and mapping (VSLAM) has great potential to solve this problem. In this paper, we propose a novel VSLAM framework based on a stereo camera. The proposed approach combines the direct and indirect method for the real-time localization of an autonomous forklift in a non-structured warehouse. Our proposed hybrid method uses photometric errors to perform image alignment for data association and pose estimation, extracts features from keyframes, and matches them to acquire the updated pose. By combining the efficiency of the direct method and the high accuracy of the indirect method, the approach achieves higher speed with comparable accuracy to a state-of-the-art method. Furthermore, the two step dynamic threshold feature extraction method significantly reduces the operating time. In addition, a motion model of the forklift is proposed to provide a more reasonable initial pose for direct image alignment based on photometric errors. The proposed algorithm is experimentally tested on a dataset constructed from a large scale warehouse with dynamic lighting and long corridors, and the results show that it can still successfully perform with high accuracy. Additionally, our method can operate in real time using limited computing resources.


2017 ◽  
Vol 34 (7) ◽  
pp. 1313-1331 ◽  
Author(s):  
Xiaorui Zhu ◽  
Chunxin Qiu ◽  
Fucheng Deng ◽  
Su Pang ◽  
Yongsheng Ou

2018 ◽  
Vol 68 (12) ◽  
pp. 2857-2859
Author(s):  
Cristina Mihaela Ghiciuc ◽  
Andreea Silvana Szalontay ◽  
Luminita Radulescu ◽  
Sebastian Cozma ◽  
Catalina Elena Lupusoru ◽  
...  

There is an increasing interest in the analysis of salivary biomarkers for medical practice. The objective of this article was to identify the specificity and sensitivity of quantification methods used in biosensors or portable devices for the determination of salivary cortisol and salivary a-amylase. There are no biosensors and portable devices for salivary amylase and cortisol that are used on a large scale in clinical studies. These devices would be useful in assessing more real-time psychological research in the future.


2020 ◽  
Vol 34 (10) ◽  
pp. 13849-13850
Author(s):  
Donghyeon Lee ◽  
Man-Je Kim ◽  
Chang Wook Ahn

In a real-time strategy (RTS) game, StarCraft II, players need to know the consequences before making a decision in combat. We propose a combat outcome predictor which utilizes terrain information as well as squad information. For training the model, we generated a StarCraft II combat dataset by simulating diverse and large-scale combat situations. The overall accuracy of our model was 89.7%. Our predictor can be integrated into the artificial intelligence agent for RTS games as a short-term decision-making module.


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