Individual differences in cooperation in a circular public goods game

2001 ◽  
Vol 15 (1_suppl) ◽  
pp. S37-S52 ◽  
Author(s):  
Robert Kurzban ◽  
Daniel Houser

Research using the public goods game to examine behaviour in the context of social dilemmas has repeatedly shown substantial individual differences in patterns of contributions to the public good. We present here a new method specifically designed to capture this heterogeneity in play and classify participants into broad categories or types. Players in groups of four made initial, simultaneous contributions to the public good. Subsequently, players were sequentially told the current aggregate contribution to the public good and allowed to change their decision based on this information. The game continued, with players updating their contribution decision until the game ended at an unknown point. By looking at the relationship between players' contributions and the aggregate value they observed, we were able to cleanly classify 82% of our players into three types: strong free riders (28%), conditional cooperators of reciprocators (29%), and strong cooperators (25%). We also found that scores on some of the personality dimensions we investigated (self‐monitoring, self‐esteem, neuroticism, and conscientiousness) correlated with player type. Finally, males were found to be more likely to be strong cooperators than females. Copyright © 2001 John Wiley & Sons, Ltd.

2012 ◽  
Vol 26 (3) ◽  
pp. 245-254 ◽  
Author(s):  
Benjamin E. Hilbig ◽  
Ingo Zettler ◽  
Timo Heydasch

Contributions in the public goods game—a classical social dilemma situation—have been shown to depend strongly on the presence versus absence of punishment or sanctions for free riders. Also, there appear to be noteworthy individual differences in the degree to which decision makers cooperate. Herein, we aimed to bring these two lines of research together. Firstly, we predicted that both presence of punishment and high dispositional Honesty–Humility (as conceptualized in the Honesty–Humility, Emotionality, eXtraversion, Agreeableness, Conscientiousness, Openness to experience model of personality) should yield higher contributions. Secondly, and more importantly, we expected an interaction, such that only those low in Honesty–Humility would condition their behaviour on the presence versus absence of punishment, thus employing cooperation strategically. In line with the hypothesis, the results of two experiments (one of which comprised a longitudinal design) corroborated that the degree to which decision makers shift towards higher contributions when punishment is introduced depends on their dispositional level of Honesty–Humility. Copyright © 2011 John Wiley & Sons, Ltd.


2021 ◽  
pp. 1-24
Author(s):  
Stefanos A. Tsikas

Abstract With a linear public goods game played in six different variants, this article studies two channels that might moderate social dilemmas and increase cooperation without using pecuniary incentives: moral framing and shaming. We find that cooperation is increased when noncontributing to a public good is framed as morally debatable and socially harmful tax avoidance, while the mere description of a tax context has no effect. However, without social sanctions in place, cooperation quickly deteriorates due to social contagion. We find ‘shaming’ free-riders by disclosing their misdemeanor to act as a strong social sanction, irrespective of the context in which it is applied. Moralizing tax avoidance significantly reinforces shaming, compared with a simple tax context.


Games ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 63
Author(s):  
Ramzi Suleiman ◽  
Yuval Samid

Experiments using the public goods game have repeatedly shown that in cooperative social environments, punishment makes cooperation flourish, and withholding punishment makes cooperation collapse. In less cooperative social environments, where antisocial punishment has been detected, punishment was detrimental to cooperation. The success of punishment in enhancing cooperation was explained as deterrence of free riders by cooperative strong reciprocators, who were willing to pay the cost of punishing them, whereas in environments in which punishment diminished cooperation, antisocial punishment was explained as revenge by low cooperators against high cooperators suspected of punishing them in previous rounds. The present paper reconsiders the generality of both explanations. Using data from a public goods experiment with punishment, conducted by the authors on Israeli subjects (Study 1), and from a study published in Science using sixteen participant pools from cities around the world (Study 2), we found that: 1. The effect of punishment on the emergence of cooperation was mainly due to contributors increasing their cooperation, rather than from free riders being deterred. 2. Participants adhered to different contribution and punishment strategies. Some cooperated and did not punish (‘cooperators’); others cooperated and punished free riders (‘strong reciprocators’); a third subgroup punished upward and downward relative to their own contribution (‘norm-keepers’); and a small sub-group punished only cooperators (‘antisocial punishers’). 3. Clear societal differences emerged in the mix of the four participant types, with high-contributing pools characterized by higher ratios of ‘strong reciprocators’, and ‘cooperators’, and low-contributing pools characterized by a higher ratio of ‘norm keepers’. 4. The fraction of ‘strong reciprocators’ out of the total punishers emerged as a strong predictor of the groups’ level of cooperation and success in providing the public goods.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Kasper Otten ◽  
Vincent Buskens ◽  
Wojtek Przepiorka ◽  
Naomi Ellemers

Abstract Norms can promote human cooperation to provide public goods. Yet, the potential of norms to promote cooperation may be limited to homogeneous groups in which all members benefit equally from the public good. Individual heterogeneity in the benefits of public good provision is commonly conjectured to bring about normative disagreements that harm cooperation. However, the role of these normative disagreements remains unclear because they are rarely directly measured or manipulated. In a laboratory experiment, we first measure participants’ views on the appropriate way to contribute to a public good with heterogeneous returns. We then use this information to sort people into groups that either agree or disagree on these views, thereby manipulating group-level disagreement on normative views. Participants subsequently make several incentivized contribution decisions in a public goods game with peer punishment. We find that although there are considerable disagreements about individual contribution levels in heterogeneous groups, these disagreements do not impede cooperation. While cooperation is maintained because low contributors are punished, participants do not use punishment to impose their normative views on others. The contribution levels at which groups cooperate strongly relate to the average normative views of these groups.


1997 ◽  
Vol 11 (4) ◽  
pp. 209-215 ◽  
Author(s):  
Charles A Holt ◽  
Susan K Laury

This paper describes a simple public goods game, implemented with playing cards in a classroom setup. Students choose whether to contribute to the provision of a public good in a situation where it is privately optimal not to contribute, but socially optimal to contribute fully. This exercise motivates discussion of altruism, strategies for private fund-raising, and the role of government in resolving the public good problem.


2021 ◽  
Author(s):  
Paul Deutchman ◽  
Dorsa Amir ◽  
Katherine McAuliffe ◽  
Matthew Jordan

Recent work suggests that an important cognitive mechanism promoting coordination is common knowledge—a heuristic for representing recursive mental states. Yet, we know little about how common knowledge promotes coordination. We propose that common knowledge increases coordination by reducing uncertainty about others’ cooperative behavior. We examine how common knowledge increases cooperation in the context of a threshold public goods game, a public good game in which a minimum level of contribution—a threshold—is required. Across two preregistered studies (N = 4,111), we explored how varying (1) the information participants had regarding what their group members knew about the threshold and (2) the threshold level affected contributions. We found that participants were more likely to contribute to the public good when there was common knowledge of the threshold than private knowledge. Using structural equation modeling, we found that the predicted number of group members contributing to the public good and certainty about the predicted number of contributors mediated the effect of information condition on contributions. Our results suggest that common knowledge of the threshold increases public good contributions by reducing uncertainty around other people’s cooperative behavior. These findings point to the influential role of common knowledge in helping to solve large-scale cooperation problems.


Author(s):  
Marco Archetti ◽  
István Scheuring ◽  
Douglas Yu

Public goods are produced at all levels of the biological hierarchy, from the secretion of diffusible molecules by cells to social interactions in humans. However, the cooperation needed to produce public goods is vulnerable to exploitation by free-riders — the Tragedy of the Commons. The dominant solution to this problem of collective action is that some form of positive assortment (due to kinship or spatial structure) or of enforcement (reward and punishment) is necessary for public-goods cooperation to evolve. However, these solutions are only needed when individual contributions to the public good accrue linearly, and the assumption of linearity is never true in biology. We explain how cooperation for nonlinearpublic goods is maintained endogenously and does not require positive assortment or enforcement, and we review the considerable empirical evidence for the existence and maintenance of nonlinear public goods in biology. We argue that it is time to move beyond discussions about assortment and enforcement in the study of cooperation in biology.


2021 ◽  
Author(s):  
Anuran Pal ◽  
Supratim Sengupta

We analyze a cooperative decision-making model that is based on individual aspiration levels using the framework of a public goods game in static and dynamic networks. Sensitivity to differences in payoff and dynamic aspiration levels modulate individual satisfaction and affects subsequent behavior. The collective outcome of such strategy changes depends on the efficiency with which aspiration levels are updated. Below a threshold learning efficiency, cooperators dominate despite short-term fluctuations in strategy fractions. Categorizing players based on their satisfaction level and the resulting strategy reveal periodic cycling between the different categories. We explain the distinct dynamics in the two phases in terms of differences in the dominant cyclic transitions between different categories of cooperators and defectors. Allowing even a small fraction of nodes to restructure their connections can promote cooperation across almost the entire range of values of learning efficiency. Our work reinforces the usefulness of an internal criterion for strategy updates, together with network restructuring, in ensuring the dominance of altruistic strategies over long time-scales.Maintaining a public resource requires sustained cooperation through contributions by community members who benefit from it. Yet, a selfish individual who refuses to contribute can enjoy the benefits without paying the cost of sustaining the public good. If however, too many members of the community act selfishly, the public resource collapses to the detriment of all. The public goods game highlights such a social dilemma and provides a framework for exploring different mechanisms of strategic decision-making that allow cooperation and consequently the public good to be sustained. Among many mechanisms, the reorganization of social ties has been shown to be effective in promoting cooperation in PGG. However, the efficacy of most mechanisms in sustaining cooperation rely on individuals updating their strategy on the basis of information about the contributions of other members of the community. Often such information is either not forthcoming or cannot be effectively utilized. An alternative low-information model of behavioral updating relies on a comparison between the actual benefit received and the benefit aspired for. Individuals tend to retain their strategy if they are satisfied with the benefit received and change their strategy if they are unsatisfied. We show that such a simple reinforcement learning model along with modest restructuring of social ties over time can allow cooperation to be sustained. Our work shows that a low-information strategy-update model can be very effective in ensuring dominance of cooperators in social dilemmas.


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