A simple collision algorithm for arbitrarily shaped objects in particle‐resolved flow simulation using an immersed boundary method
2020 ◽
Vol 92
(10)
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pp. 1256-1273
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2016 ◽
Vol 2016.29
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pp. 4_190
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2018 ◽
Vol 2018.30
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pp. 2H02
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2015 ◽
Vol 2015
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pp. 1-17
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2019 ◽
Vol 2019.32
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pp. 209
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