scholarly journals A unified shape editing framework based on tetrahedral control mesh

2009 ◽  
Vol 20 (2-3) ◽  
pp. 301-310 ◽  
Author(s):  
Yong Zhao ◽  
Xinguo Liu ◽  
Chunxia Xiao ◽  
Qunsheng Peng
Keyword(s):  
2015 ◽  
Vol 21 (3) ◽  
pp. 328-338 ◽  
Author(s):  
Yu-Wei Zhang ◽  
Yi-Qi Zhou ◽  
Xue-Lin Li ◽  
Hui Liu ◽  
Li-Li Zhang

Author(s):  
Zhengyu Huang ◽  
Zhiyi Zhang ◽  
Nan Geng ◽  
Long Yang ◽  
Dongjian He ◽  
...  

2007 ◽  
Vol 26 (3) ◽  
pp. 83 ◽  
Author(s):  
Oscar Kin-Chung Au ◽  
Hongbo Fu ◽  
Chiew-Lan Tai ◽  
Daniel Cohen-Or
Keyword(s):  

Author(s):  
Johannes Mezger ◽  
Bernhard Thomaszewski ◽  
Simon Pabst ◽  
Wolfgang Straßer

2015 ◽  
Vol 34 (4) ◽  
pp. 1-12 ◽  
Author(s):  
Mehmet Ersin Yumer ◽  
Siddhartha Chaudhuri ◽  
Jessica K. Hodgins ◽  
Levent Burak Kara
Keyword(s):  

2004 ◽  
Vol 2004.4 (0) ◽  
pp. 33-34
Author(s):  
Yasuhiro YOSHIOKA ◽  
Hiroshi MASUDA ◽  
Hiroyuki YAMATO
Keyword(s):  

2007 ◽  
Vol 18 (9) ◽  
pp. 2336
Author(s):  
Chun-Xia XIAO
Keyword(s):  

2012 ◽  
Vol 12 (01) ◽  
pp. 1250006
Author(s):  
SHUHUA LAI ◽  
FUHUA (FRANK) CHENG

A new approach for constructing a smooth subdivision surface to interpolate the vertices of an arbitrary mesh is presented. The construction process does require setting up neither any linear systems, nor any matrix computation, but is simply done by iteratively moving vertices of the given mesh locally until control mesh of the required interpolating surface is reached. The new interpolation method has the simplicity of a local method in effectively dealing with meshes of a large number of vertices. It also has the capability of a global method in faithfully resembling the shape of a given mesh. Furthermore, the new method is fast and does not require a fairing step in the construction process because the iterative process converges to a unique solution at an exponential rate. Another important result of this work is, with the new iterative process, each mesh (surface) can be decomposed into a sum of simpler meshes (surfaces) which carry high-and low-frequency information of the given model. This mesh decomposition scheme provides us with new approaches to some classic applications in computer graphics such as texture mapping, denoising/smoothing/sharpening, and morphing. These new approaches are demonstrated in this paper and test results are included.


Author(s):  
Z Li ◽  
X-L Jin ◽  
X-D Chen

Fluid—structure interaction (FSI) problems simultaneously bring together some of the critical aspects associated with both fluid dynamics and structural dynamics. In this research, the simulation of the three-dimensional flexible fluid-filled drum in the crash is achieved through multi-material arbitrary Lagrangian-Eulerian (ALE) finite-element method because of its ability to control mesh geometry independently from geometry. The ALE description is adopted for the fluid domain, whereas for the structural domain the Lagrangian formulation is adopted. The computation of the FSI and the crash contact between the drum and the ground is realized by the penalty-based coupling method. Then the dynamic behaviour of the drum in the crash is analysed and the parallelism is discussed because the computation of the FSI and the crash contact is quite time-consuming. Based on domain decomposition, the recursive coordinate bisection (RCB) is improved according to the time-consuming characteristics of the fluid-filled container in the crash. The results indicate, in comparison with RCB method, the improved recursive coordinate bisection method has improved the speedup and the parallel efficiency.


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