An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics

2008 ◽  
Vol 19 (2) ◽  
pp. 151-163 ◽  
Author(s):  
Anderson Maciel ◽  
Suvranu De
Author(s):  
G. Zachmann ◽  
M. Teschner ◽  
S. Kimmerle ◽  
B. Heidelberger ◽  
L. Raghupathi ◽  
...  

2014 ◽  
Vol 536-537 ◽  
pp. 603-606
Author(s):  
Yu Mei Liu ◽  
Yu Dan Dong ◽  
Jing Wu

According to the characteristics and needs of virtual scenic roaming system, select the appropriate modeling techniques. By using the modeling platform scenic entity object model structure, and then build virtual tourist attractions, we propose hierarchical collision detection methods. This method actually meets the accuracy requirements under the premise, greatly reducing the number and complexity of collision detection; effectively improve the system in real time.


2010 ◽  
Vol 2 (5) ◽  
Author(s):  
Luis Carlos Petry

Abstract: This paper aims to bring forth some ontological elements that we believe are fundamental to a wider philosophical basis of the Metaverses. We start from some indications presented by physical experiments which reproduce virtual environments in real time, searching for its eidetic-methodological relations with genetic epistemology and construtivism, showing that the structures of physical interfaces, which are founded in virtual experiments, dialogging with the concepts of body, mind, projection, cognition, and other concepts, which are present in the possible formulation of an ontology of the virtual worlds and the Metaverses. We conclude the paper with the idea of the necessity to think the issue of the ontological fundamentation of cyberspace and its metaverses.


Sign in / Sign up

Export Citation Format

Share Document