Inviscid and incompressible fluid simulation on triangle meshes

2004 ◽  
Vol 15 (34) ◽  
pp. 173-181 ◽  
Author(s):  
Lin Shi ◽  
Yizhou Yu
2015 ◽  
Vol 2015 ◽  
pp. 1-12 ◽  
Author(s):  
Xiao Nie ◽  
Leiting Chen ◽  
Tao Xiang

We present a parallel framework for simulating incompressible fluids with predictive-corrective incompressible smoothed particle hydrodynamics (PCISPH) on the GPU in real time. To this end, we propose an efficient GPU streaming pipeline to map the entire computational task onto the GPU, fully exploiting the massive computational power of state-of-the-art GPUs. In PCISPH-based simulations, neighbor search is the major performance obstacle because this process is performed several times at each time step. To eliminate this bottleneck, an efficient parallel sorting method for this time-consuming step is introduced. Moreover, we discuss several optimization techniques including using fast on-chip shared memory to avoid global memory bandwidth limitations and thus further improve performance on modern GPU hardware. With our framework, the realism of real-time fluid simulation is significantly improved since our method enforces incompressibility constraint which is typically ignored due to efficiency reason in previous GPU-based SPH methods. The performance results illustrate that our approach can efficiently simulate realistic incompressible fluid in real time and results in a speed-up factor of up to 23 on a high-end NVIDIA GPU in comparison to single-threaded CPU-based implementation.


2018 ◽  
Vol 2018.31 (0) ◽  
pp. 174
Author(s):  
Hayate HASEGAWA ◽  
Masao OGINO ◽  
Takahiro KATAGIRI ◽  
Toru NAGAI

2008 ◽  
Vol 24 (7-9) ◽  
pp. 535-543 ◽  
Author(s):  
Woosuck Hong ◽  
Donald H. House ◽  
John Keyser

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