Advances in Human-Computer Interface Design: A Report on the 14th Annual Symposium and Open House of the Human-Computer Interaction Lab

Author(s):  
Alan C. Rough
Author(s):  
Jia Zhang ◽  
◽  
Sheng-Li Xu ◽  
Fang Deng ◽  

An event-driven on-vehicle intelligent human-computer interface has been proposed to solve the problem of complex on-vehicle human-computer interaction. After need analysis of human-computer interaction under the vehicle platform, the framework of intelligent human-computer interface is established, various modules and workflows in the system are designed, and the reasoning feature based on fuzzy cognitive map (FCM) is implemented. The on-vehicle intelligent human-computer interface could help users to complete the interactive operation which is unrelated to the driving operations. Furthermore, the system could analyze the whole information and predict the information required by the user. At last, it could display the information on the interface. So, the on-vehicle intelligent human-computer interface could not only meet the user’s demand for secondary interactive tasks, but also could ensure the driving performance and safety.


1992 ◽  
Vol 36 (4) ◽  
pp. 418-422 ◽  
Author(s):  
David D. Woods ◽  
Leila Johannesen ◽  
Scott S. Potter

A survey study of color guidelines for user-computer interface design was undertaken and assessed against relevant knowledge about the human perceptual system. The main problem found is that some guidelines are dissociated from knowledge of how the human perceptual system works in relation to the constraints of the computer as a medium for perception. The guidelines approach, whose goal is to produce straightforward, concise recommendations for a diverse audience, may encourage this situation. Some specific problems and gaps in color guidelines are discussed. An alternative approach based on gearing guidance to the difficulties and common problems faced by designers is sketched.


Author(s):  
Roger Gacula Pineda

The concept of interaction is foundational in technology interface design with its presuppositions being taken for granted. But the interaction metaphor has become ambiguous to the extent that its application to interface design contributes to misalignments between peoples' expected and actual experience with computer-enhanced actions. This chapter re-examines the presuppositions governing human-computer interaction with the motivation of strengthening weaknesses in their foundational concepts, and contributing a theoretical framework to designing for artistic as well as mundane experience. It argues for abandoning the interaction metaphor to refocus design discourse toward the intermediation and mediation roles of technology interfaces. Remediation (i.e., representation of one medium in another) is proposed as a conceptual model that more precisely describes the human-to-computer actions.


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