scholarly journals Comparative analysis of respiratory motion tracking using Microsoft Kinect v2 sensor

2018 ◽  
Vol 19 (3) ◽  
pp. 193-204 ◽  
Author(s):  
Evan Silverstein ◽  
Michael Snyder
2016 ◽  
Vol 43 (6Part26) ◽  
pp. 3651-3651
Author(s):  
E Silverstein ◽  
M Snyder

2015 ◽  
Vol 1 (1) ◽  
pp. 192-195 ◽  
Author(s):  
Floris Ernst ◽  
Philipp Saß

AbstractIn image-guided radiotherapy, monitoring and compensating for respiratory motion is of high importance. We have analysed the possibility to use Microsoft’s Kinect v2 sensor as a low-cost tracking camera. In our experiment, eleven circular markers were printed onto a Lycra shirt and were tracked in the camera’s color image using cross correlation-based template matching. The 3D position of the marker was determined using this information and the mean distance of all template pixels from the sensor. In an experiment with four volunteers (male and female) we could demonstrate that real time position tracking is possible in 3D. By averaging over the depth values inside the template, it was possible to increase the Kinect’s depth resolution from 1 mm to 0.1 mm. The noise level was reduced to a standard deviation of 0.4 mm. Temperature sensitivity of the measured depth values was observed for about 10-15 minutes after system start.


2008 ◽  
Author(s):  
Mohammed Goryawala ◽  
Misael Del Valle ◽  
Jiali Wang ◽  
James Byrne ◽  
Juan Franquiz ◽  
...  

Author(s):  
D. Pagliari ◽  
F. Menna ◽  
R. Roncella ◽  
F. Remondino ◽  
L. Pinto

Scene's 3D modelling, gesture recognition and motion tracking are fields in rapid and continuous development which have caused growing demand on interactivity in video-game and e-entertainment market. Starting from the idea of creating a sensor that allows users to play without having to hold any remote controller, the Microsoft Kinect device was created. The Kinect has always attract researchers in different fields, from robotics to Computer Vision (CV) and biomedical engineering as well as third-party communities that have released several Software Development Kit (SDK) versions for Kinect in order to use it not only as a game device but as measurement system. Microsoft Kinect Fusion control libraries (firstly released in March 2013) allow using the device as a 3D scanning and produce meshed polygonal of a static scene just moving the Kinect around. A drawback of this sensor is the geometric quality of the delivered data and the low repeatability. For this reason the authors carried out some investigation in order to evaluate the accuracy and repeatability of the depth measured delivered by the Kinect. The paper will present a throughout calibration analysis of the Kinect imaging sensor, with the aim of establishing the accuracy and precision of the delivered information: a straightforward calibration of the depth sensor in presented and then the 3D data are correct accordingly. Integrating the depth correction algorithm and correcting the IR camera interior and exterior orientation parameters, the Fusion Libraries are corrected and a new reconstruction software is created to produce more accurate models.


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